CSCI5611: Animation & Planning in Games

3 Credits

Theory behind algorithms used to bring virtual worlds to life. Computer animation topics. Real-time, interactive techniques used in modern games. Physically-based animation, motion planning, character animation, simulation in virtual worlds. prereq: CSCI 5511 (AI) or CSCI 5551 (Robotics) or CSCI 5607 (Comp Graphics 1) or grad standing

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A- Average (3.760)Most Common: A (58%)

This total also includes data from semesters with unknown instructors.

478 students
SNWFDCBA
  • 5.65

    /6

    Recommend
  • 5.32

    /6

    Effort
  • 5.73

    /6

    Understanding
  • 5.61

    /6

    Interesting
  • 5.67

    /6

    Activities


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